Large Town: Iyuzeld ákjïf-gluk

Iyuzeld ákjïf-gluk

Iyuzeld ákjïf-gluk
Example Gnollish architecture.
StateCity-state of Shayeli
ProvenceAjlork Principality
RegionHëyvo̠ Strad Woods
Founded1413
Community LeaderLord Mpf̄̄ń Vúń̄ 'Space Eva' Erméoī̄ Ermb Mbó̄kīnḱ vyim Fɪgsetunk
Area6 km2 (2 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation6224 m (20419 ft)
Average Yearly Precipitation193 cm/y (75 in/y)
Population1549
Population Density258 people per km2 (774 people per mi2)
Town AuraTransmutation
Naming
Native nameIyuzeld ákjïf-gluk
Pronunciation/ə˞ˈkjɪf/ /gluk/
Direct Translation[hungry] [whore]
Translation[Not Yet Translated]

Iyuzeld ákjïf-gluk (/ə˞ˈkjɪf/ /gluk/ [hungry] [whore]) is a temperate Large Town located in the Ajlork Principality of the City-state of Shayeli.

The name Iyuzeld ákjïf-gluk is derived from the Gnollish language, as Iyuzeld ákjïf-gluk was founded by Druiznies vyim Roxlendrusg, who was culturaly Gnollish.

Climate

Iyuzeld ákjïf-gluk has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -14°C (7°F). Iyuzeld ákjïf-gluk receives an average of 193 cm/y (75 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld ákjïf-gluk covers an area of nearly 6 km2 (2 mi2), and an average elevation of 6224 m (20419 ft) above sea level.

Overview

Iyuzeld ákjïf-gluk was founded durring the early 15th century in spring of the year 1413, by Druiznies vyim Roxlendrusg. The establishment of Iyuzeld ákjïf-gluk was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Iyuzeld ákjïf-gluk's construction back out of the project. Druiznies vyim Roxlendrusg pushed on reguardles, and Iyuzeld ákjïf-gluk was finished, but starts off as a terible place to live.

Iyuzeld ákjïf-gluk was built using the conventions of Gnollish durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld ákjïf-gluk is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Iyuzeld ákjïf-gluk is was constructed arround several spacious flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Iyuzeld ákjïf-gluk has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Iyuzeld ákjïf-gluk’s streets.

Civic Infrastructure

Iyuzeld ákjïf-gluk has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Iyuzeld ákjïf-gluk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld ákjïf-gluk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld ákjïf-gluk's parks.

Iyuzeld ákjïf-gluk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld ákjïf-gluk.

Iyuzeld ákjïf-gluk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld ákjïf-gluk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld ákjïf-gluk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld ákjïf-gluk's public wards, blessings, and other arcane systems.

Iyuzeld ákjïf-gluk possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Iyuzeld ákjïf-gluk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld ákjïf-gluk's natural decorations nor waterways.

Iyuzeld ákjïf-gluk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld ákjïf-gluk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Iyuzeld ákjïf-gluk's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Iyuzeld ákjïf-gluk leaves and flower petals never touch the ground.

The Domovoi near Iyuzeld ákjïf-gluk are known to be a mutant strain of the creature.

Iyuzeld ákjïf-gluk's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Necromancy energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 6257 m2
    • Cattle and Similar Creatures: 387
    • Poultry: 4647
    • Swine: 309
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 154

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

490 of Iyuzeld ákjïf-gluk's population work within a Foundational Occupation.

982 of Iyuzeld ákjïf-gluk's population do not work in a formal occupation, but do contribute to the local economy. 77 (5%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Iyuzeld ákjïf-gluk is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century Anguish Peak, an iconic vista located neare Iyuzeld ákjïf-gluk, proved to be volcanic when the peak erupted. The eruption was isolated to the area around Iyuzeld ákjïf-gluk, which was swallowed in ash, lava flows, and pyroclastic gasses. Iyuzeld ákjïf-gluk lost 285 people, 275 livestock, and 62 buildings in the disaster. The event is forever remembered as the Day of Anguish's Wrath.

History